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Starmade fleet
Starmade fleet












starmade fleet

Flying a ship manually into a pickup area will also result in it docking and it can be used to allow touch docking of flat surface which wasn’t possible before. In the future you will also be able to control whether a pickup area is active or not via logic. That will enable the carrier to call ships to the last pickup point they used. Keep in mind that the last pickup point used will be saved in the ship that used it. Then, as the ship gets reeled in, you can use normal logic to open doors and store the ship inside your carrier. You can use the pickup area and the pickup point to make pickup points outside of your ship. If any ship flies in that radius with its rail docker, it will automatically dock that ship to any rail block adjacent to the pickup area block. Each block you place has a 3 meter radius. They are kind of an expansion to contact docking. Pickup Point: these go on the entry points of your ship. Pickup Rail: you can use it to lead your ship inside your carrier safely. They also do not provide any armor or hp to the ship. This means that, while the two new rail blocks still function as rails and allow you to change them using existing logic systems, you can not collide with them even if you’re on the rail itself. All of these blocks are non-physical and only visible while in build mode. For this purpose, we’ve added three additional blocks: the Pickup Rail, the Pickup Point block, and the Shootout Rail. CarriersĬarriers are now supported in-game thanks to the new fleet system. Important : Formation orders are currently experimental and may lead to strange AI behavior or fleet pile-ups. Additionally, ships will break off and attack any enemy in proximity.Ĭarrier Callback : This order is explained further below. The flagship can be manually controlled.įormation sentry : the fleet will assemble into formation. Sentry : The fleet will attack any enemy in proximity.įormation Idle : the fleet will assemble into a formation, but will not attack anything. However, the fleet will not pursue any enemies beyond 2 sectors of the target sector. Currently, attacks will only commence on loaded sectors if a sector is unloaded, the fleet will wait on the sector’s edge until it is loaded.ĭefend : Similar to Attack, the fleet will go to a sector and attack any (loaded) enemies. These will be added in the future.Īttack : A fleet will go to a specific sector and attack. Currently the fleet’s movement speed while in an unloaded state is fixed, and the fleet is also unable to use jump drives as of yet. Move : The Move command sends the fleet to a sector, whether or not that sector is loaded. (In the future, the last fleet order will be saved.) In the event of a server restart, fleets will automatically revert to this order. Ships in this fleet will neither move on their own nor attack. Ships don’t require Bobby-AI blocks to be part of a fleet.įleets can currently perform the following actions: The flagship of every owned fleet will also always appear in the galaxy map. The first ship in the list is always the flagship (the ordering is easy to change later), and a ship can only belong to one fleet at a time. There are several other management options for fleets in that panel as well. Here’s an overview of how fleets work in-game: A player can create a fleet in the new fleet panel (default key ‘k’) and add multiple ships to it. We had to make some major modifications to the database’s tables to allow for this, so it took some effort to set up just right.īut enough of the technical details.

starmade fleet

It is basically a cached virtual layer that can quickly operate on the main database of a server without the need to actually load in ships. This is an entirely new system within the game’s backend. Also, there will still be a lot of things added and improved in coming updates, but with some core features already complete, we didn’t want to hold them back any longer. We apologize that things have taken a bit longer this release cycle. Fixed ClassCastException crash on server. Fixed Nullpointer at the end of tutorial. #HOTFIX 0.19592: Fixed astronauts in gravity of a ship falling out on sector change.














Starmade fleet