

Your party might, for example, have to work for a stingy mayor who might try to cheat the players out of their reward. The NPCs I just talked about are most of the time extras, but they can be main NPCs.

If a person is late for work but then bugged by some tourists to give information, would that person stop? Probably not, but what if that person was extremely kind? What if a person is just grumpy and assumes that everyone is bad? Will that person be willing to help the players? Once you understand this, making NPCs will become a lot easier. Your players may have a big impact on the world or area they are in, but the world does not revolve around them. This means that the world was moving and doing things before your players came and will continue to do so when the players leave. Many times I have talked about how your game should be a world, not just a theater for you players. When creating NPCS in D&D remember to benefit the party, make mostly nice NPCs, give goals/motivations, and keep notes of your NPCs! NPCs do not have to benefit the party. If you follow these tips, your players will not ignore your NPCs nearly as often, and your world will feel more alive!
One off npcs dnd me how to#
Here I will give you some tips and pointers on how to make the most of your NPCs. Have you ever gone through the issue of creating NPCs in D&D only to have your party not care? If so, your NPCs (nonplayer characters) probably need to be more interesting.
